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Multiple Endings are the most commonly seen form of Story Branching in video games, used primarily to increase their Replay Value, especially visual novels, role playing games, Survival Horror, dating sims, and fighting games.

Different strategies or levels of skill in play will result in different endings, rather than all leading to a single predetermined conclusion.

Other honorable mentions of dramatic readers include Creepy Pasta Jr, Creeps Mc Pasta, Chilling Tales for Dark Nights, and Some Ordinary Gamers (who focuses mainly on video game pastas, but does other creepypastas as well).

Breath of the Wild is a very open-ended game, a first for the series.

Where you depart the plateau and float down from will affect what happens next - you are free to explore wherever you want and go off on your own adventure.

Note that there’s a couple of points of interest around the Plateau: Video Guide: Seek Out Impa (Dueling Peaks Tower) Wherever you land, when you’re ready to move out, take the road East past the ruins and across a bridge making toward the two imposing Dueling Peaks in the distance.

Generally, multiple playthroughs are necessary to see all the content, and possibly to unravel certain mysteries.

What determines the ending usually involves the path one takes through the game (which can be as simple as choices the game gives in the prompt or as complex as entire alternate levels), whether one completes the 100% Completion, how well one plays the game (generally, scoring high is good and using continues is bad), other characters' Relationship Values towards you (including the Alliance Meter), and/or how high the player got the Karma Meter.

This genre expansion has also had the effect of people calling all horror elements "creepypasta".

Sometimes there are dual-optimal endings depending on which side the player chose to be on. ) The most diverse examples are found in Visual Novels and Dating Sims, including but not limited to: Some designers include truly "neutral" multiple ends, letting the player decide whether they're good or bad.

The major problem with Multiple Endings is that the sequel, should the developers decide to make one, obviously has to pick only one ending from which to continue the story — probably one of the good ones.

The name itself is a portmanteau of "copypasta", a term for pieces of text most commonly long-form jokes that are commonly copied and pasted throughout the internet, and "creepy".

They can range anywhere from ghost stories or mind-bending tales of terror, to stories about slim businessmen.

The Some Ordinary Gamers Wiki found here also have their own creepypastas for further reading. Often the subjects of ARGs, because audience participation can add whole new levels of Nightmare Fuel.